Storming The Rift – Game Dev Doc
Genre & Target Platforms
Genre: 3D Arcade Shooter / Roguelite / Endless Runner Platforms: PC (Steam, Epic),
Console (Xbox/PlayStation/Switch), possible mobile adaptation
Core Gameplay Loop
- Enter procedurally generated canyon level.
- Pilot ship through obstacles (walls,
turrets, mines). - Engage enemy fighters and ground defenses.
- Collect energy,
scrap, or credits. - Upgrade ship mid-run (roguelite system).
- Survive as long as
possible ® scoreboards + progression.
Game Pillars
- Fast-Paced Flight Combat: Tight controls and cinematic trench running.
- Progression
& Customization: Ship upgrades, new weapons, shield mods. - Replayability:
Procedural canyon layouts, roguelite elements. - Spectacle & Scale: Large structures,
collapsing debris, atmospheric visuals. - Accessibility: Easy to pick up, hard to master.
Unique Selling Points
- Hybrid of classic arcade nostalgia and modern roguelite design.
- Fully 3D behind-ship
camera with cinematic movement. - Configurable shields (Deflectors, Absorbers,
Attractors) for unique gameplay strategies. - Canyon Biomes: asteroid fields, city
trenches, alien landscapes, starship graveyards.
Art & Audio Direction
Art Style: Stylized realism (clean, vibrant, not photoreal). Visual Inspirations: Star Fox,
Star Wars Trench Run, No Man’s Sky biomes. Audio: Fast electronic/rock soundtrack,
adaptive intensity, arcade sound FX.
Progression Systems
- Roguelite loop: Each run unlocks permanent upgrades.
- Ship Customization:
Weapons (guns/missiles/lasers), Shields, Engines, Special Abilities. - Meta
Progression: Unlock new ships, cosmetics, difficulty tiers.
Technical Foundation
Engine: Unreal Engine 5 Key Tech: Blueprint-driven, procedural generation for canyon
layouts, modular upgrade system. Physics: Simplified arcade flight (not sim). Camera:
Behind-ship with slight lag/tilt for cinematic feel.
Production Plan
MVP (3–4 months): – Single canyon level with procedural length – 1 enemy type + basic
turrets – Upgrade system (weapons/shields) – Score tracking & leaderboard Future
Expansion: – Additional biomes, enemy factions, bosses – Meta-progression ship
unlocks – Story wrapper (AI faction war / galactic race)
Risks & Mitigations
- Flight Controls: Must feel responsive ® frequent playtesting early.
- Scope Creep:
Roguelite systems can expand endlessly ® define MVP strictly. - Market Risk:
Competing with nostalgia & indie shmups ® differentiate with roguelite loop.